There’s a balanced literacy diet, but is there such thing as a balanced technology diet?May 23, 2010 at 10:35 am | Posted in uncategorized | 2 Comments
Posted by Allison Sands
There has been much discussion in our class and in our book about reading more than just textbooks in our content areas. We all discussed the importance of being able to understand a textbook but agreed that it should be supplemented with different types of literature as well. We discussed looking at the readings we are assigning and evaluating the reading level, the content, and the depth of the topic it covers. Is it time the same is true for technology as well? There has been research done which argues that technology opens the door for learning about the content. In other words, when we present the material through technology, we are more likely to motivate and get responses from students. After all, in their generation, technology is the center of their world, so should it be the center of the classroom as well?
Although I believe technology is crucial to have in the classroom, I believe some people are stretching it to the limits. I believe it is time we took a good look at the types of technology we bring into the classroom because just because students may see a certain type of technology in their everyday lives, doesn’t mean it has its place in the classroom. For instance, there has been discussion of video games in the classroom. I have to agree with David Warwick, saying in his blog that the way students think through a video game is trying to make things work, not following step-by-step instructions. This mode of thinking, when applied to math or science might be beneficial. For instance, students using the equations or information they are given to make a solution, to get to the next level. However, I do not believe video games should be in the classroom. This is because they have most likely all played a video game before and a lot of some students’ free time is spent on video games. Therefore, if we reference the tactics and skills used in video games, and ask students to apply it, then that can be valuable tool. Teachers have also implemented video games as a reward or motivation for student learning.
So what do you think, should you bring MarioCart into your math class? How about the Wii in your science class? OR is there a point where we need to balance how much technology and what type of technology we are using in our class?